One of the things that the game has been lauded for is its realistic depiction of a near future in which society has been split between the augmented elite and the resentful ‘naturals’, and in this regard there are seemingly thousands of emails and books that provide information on the society at large. Plus the plot, with its gumpf about the Illuminati and shadowy corporations, feels cliched to the point of absurdity – this kind of story was all the rage back in the late 1990s and early 2000s, but nowadays it seems very tired. Adam Jensen’s gravelly voice is Christian Bale-ridiculous, and for some reason all of the characters twitch and shake during conversation like they’ve got Parkinson’s disease – I found this very distracting, especially after the silky smooth cut scenes of The Last of Us. For a start, the conversation cut scenes border on the hilarious. You could argue that perhaps I lack the patience for stealth games, so in this sense it’s not the game’s fault that I struggled to enjoy it in places, but then that’s not the only thing that I found troublesome about the game. It’s a game that definitely falls into the ‘hardcore gamer’ category. But this fun was a long time coming – whereas The Last of Us promotes stealth but gives you the tools to deal with being spotted by the bad guys, Deus Ex dictates stealth by making it ridiculously easy to die until you’ve played the game long enough to beef up your character. It was only about a third of the way into the game that I actually started having fun, taking out groups of bad guys with my Typhoon ammo system and generally causing havoc. Thankfully, Deus Ex does give you a choice in this regard – if you opt for the more combat-oriented augmentations you can mostly do away with stealth and just launch into each level guns-a-blazing, but it takes a helluva long time to unlock those essential augs. Getting through each stage was a dismal exercise in death by a thousand cuts, and I began to realise that perhaps I’m not cut out for stealth games – I never got into Metal Gear Solid for the simple reason that I quickly got bored of hiding in cupboards. The biggest problem is the horrendous loading times – taking a stealthy approach inevitably means restarting from an earlier save point after you’ve been spotted and summarily murdered, and I found myself staring at a loading screen for periods of time that were reminiscent of the bad old days of the PlayStation 1’s dawdling CD drive. This proved incredibly frustrating, and at one point I was ready to give up. Any attempt to take on enemy guards with your woefully underpowered character in these early stages will inevitably end in failure, so you have little choice but to creep around in the shadows. The main choice is whether you take a stealthy approach or go for all out assault, but either way the result is the same, the only difference being the amount of body bags needed.Įarly in the game, however, you really only have one choice: stealth. Since the first Deus Ex was released in 2000, player choice has become a staple of many video games, but in Human Revolution I had the distinct feeling that my choices made absolutely no difference. I haven’t played any of the earlier games in the series, but I know that the first game was pioneering in its use of binary choices, allowing you to pick the path you took through the game and ultimately determine the ending. Whereas The Last of Us felt like a glimpse into the future, Deus Ex: Human Revolution in many ways feels like a relic from the past. Then again, seeing as we voted The Last of Us as the second best game of this generation, anything that I played immediately afterwards was probably going to feel lacking in comparison. So get ready to blast off in a rocket fuelled Starfield performance preview.I played Deus Ex: Human Revolution – Director’s Cut immediately after finishing The Last of Us, and I have to say the comparisons are unkind to the former. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation.
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